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Game Design · Branding

The Collaboration Game

ClientMindTools, with Edinburgh University & Data for Children
Year2026
ServicesGame Design, Illustration, Brand Identity

A team game that runs on a whiteboard

The brief

The Collaboration Game is a facilitated team game I designed for MindTools — working with Edinburgh University and Data for Children — built to run entirely on a Miro board. Players take on roles from a real project team, from an NGO challenge owner to a private sector partner, and work through eight scenario cards together. Every decision shifts the project's budget, quality and time trackers, and the team's relationship score sits underneath it all: let the mood turn sour and it's game over. It's a playful way to get colleagues arguing productively about priorities and seeing a project through each other's eyes.

My job was to make a remote whiteboard feel like a proper board game. I designed the full visual system: the game board with its winding track and project health abacus, three suits of scenario and side quest cards, a set of illustrated player characters, individual player spaces, and the identity itself, with its speech-bubble logo and bold primary palette. The bright, friendly style does real work here, since it lowers the stakes of some fairly pointed conversations about compromise and keeps a two-hour workshop feeling like play.

The Collaboration Game board — a winding track from Start to End with review checkpoints, project and scenario card slots, and a central Project Health panel tracking budget, quality, time and team relationship
The Collaboration Game cards — the project, scenario and side quest card backs beside a scenario card, 'Participants threaten to withdraw', offering three options and their impact on budget, quality and time
Twelve illustrated player character avatars for The Collaboration Game — a diverse set of faces in bright circular badges
Player role card — The Private Sector Partner, a CEO/Director, with what matters most to them, what concerns them, a bonus play and potential sources of friction
Player role card — The Academic Partner, a senior researcher and principal investigator, with what matters most to them, what concerns them, a bonus play and potential sources of friction
The Collaboration Game rules poster — how to play, covering getting started, during the game, the team relationship score, side quests, reflection after the game, and how to win

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